![]() ![]() The seamless integration between Substance Designer and Substance Painter facilitated a smooth texturing workflow, enabling me to leverage the strengths of both software effectively. ![]() ![]() These filters and masks allowed me to enhance the texture and details of the props, resulting in unique and captivating textures for each asset.īy utilizing custom masks in Substance Designer, I was able to optimize my texturing workflow in Substance Painter and gain better control over the final appearance of the textures. These powerful tools and software played a crucial role in realizing my creative vision, facilitating an efficient and expressive process.ĭuring the texturing process, I also used Substance Designer to create custom filters and masks. DaVinci Resolve: For video montage and editing, I turned to DaVinci Resolve, enabling the seamless blending of footage and adding a professional touch to the final presentation.Quixel Megascans: The extensive library of high-quality props, foliage, and textures provided by Quixel Megascans enriched my project and saved me valuable time and effort.Its real-time lighting capabilities allowed me to fine-tune the environment and witness instant results. Unreal Engine 5: I leveraged the power of Unreal Engine 5 for custom shaders, set dressing, level creation, and final renders.Substance Designer: I used Substance Designer to create custom tools for Substance Painter and develop unique materials.Its comprehensive toolset and efficient baking capabilities brought my environment to life. Substance Painter: This software played a pivotal role in texturing assets and achieving stunning material finishes.Marvelous Designer: To achieve realistic cloth simulations for the clothes and bags, I turned to Marvelous Designer, to enhance the authenticity of my creations.Rizom UV: This tool proved invaluable for UV unwrapping the Nanite meshes, simplifying the process and ensuring optimal texture placement.ZBrush: I relied on ZBrush for sculpting and adding additional details to my high-poly models.Its versatility allowed me to handle multiple aspects of the project efficiently. Blender: It served as my go-to tool for modeling, UVs, blockouts, rigging, and animation of the Baba Yaga building.Here’s a glimpse into the key tools I employed: I utilized a range of powerful tools and software to bring my complex environment art project to life. ![]()
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